01 — Introduction

Eric Catalano

EECS @ UC Berkeley · Founder @ DreamIT · Avionics Engineer

I am into
GitHub

I like building things, designing PCBs, writing firmware, and working across embedded systems. Most of my time outside class goes toward hardware and software, and I'm genuinely interested in most things EE or CS. I want to work on technology that actually matters and leaves a real impact on the future.

Yrs Building
Months Since Hello World
Problems Solved
· GH Contributions
FLIGHT COMPUTER // GND STATION UPLINK
LINK · NOMINAL
ARM: DISARMED SEQ: STANDBY T+00:00 SYS: NOMINAL
PREFLIGHT IGNITION LIFTOFF APOGEE CHUTE LANDING
ALTITUDE
0m
VELOCITY
0m/s
ACCEL
0.0g
PRESSURE
101.3kPa
TEMP
22°C
BATTERY
98%
// CAN BUS LOG ─────────────────────────
scroll

Work Experience

DreamIT Jan 2026 – Present · 4 mos Full-time

Founding Engineer

  • Architecting an AI-powered 3D game generation engine built in Rust
  • Developing core engine systems including rendering, asset pipelines, and simulation components
  • Designing a modular plugin-based architecture to support extensibility and scalable development
  • Leading technical execution by defining engineering roadmaps, milestones, and system architecture
  • Coordinating development across the team, combining engineering work with project management
DreamIT Dec 2025 – Jan 2026 · 2 mos Internship

Software Engineer Intern

  • Developed internal tooling and prototype features for AI-driven game world generation
  • Implemented systems for asset management, rendering, and engine extensibility
  • Built demo applications to showcase generative gameplay environments
  • Worked with cross-functional startup team to iterate quickly on new product ideas
UC Berkeley IEEE Jan 2026 – Present · 4 mos Leadership

APE Software & Infrastructure Lead

  • Leading development of software infrastructure supporting Berkeley's Advanced PCB Engineering initiative
  • Building internal tooling and automation pipelines to support PCB design workflows
  • Managing repositories, documentation, and development infrastructure for engineering teams
  • Collaborating with electrical engineers to streamline board design and testing processes
Handshake Feb 2026 – Present · 3 mos Contract

AI/ML Research Evaluator

  • Evaluated and refined AI model outputs across multimodal domains including audio, visual, and text
  • Assessed generative AI image editing capabilities, providing structured feedback to optimize model precision
  • Contributed to iterative model improvement pipelines through systematic quality analysis of AI-generated content
STAR Jun 2025 – Present · 11 mos Berkeley, CA

Avionics & DAQ Engineer

  • Developing avionics and data acquisition systems for student-built rocket platforms
  • Designing sensor boards integrating pressure sensors, thermocouples, and RTDs
  • Implementing embedded firmware for microcontrollers handling telemetry and sensor data
  • Contributing to rocket flight instrumentation and testing
Berkeley Formula Racing Aug 2025 – Present · 9 mos Berkeley, CA

Electronics Team

  • Designing custom electronics for Formula SAE electric racecar systems
  • Developing a custom 9-axis IMU board with STM32 + ISM330DHCX + LIS2MDL
  • Integrating accelerometers, gyroscopes, and magnetometers; writing firmware for CAN communication
  • Owned layout decisions around decoupling, grounding, and signal integrity

Things I've Built

More on GitHub →

Where I Study

EECS — B.S.

UC Berkeley

Bachelors: Electrical Engineering & Computer Science

Relevant Coursework: Data Structures · Diff Eq · Linear Algebra · Microfabrication · Computer Architecture · PCB Design

What's On My Bench

🛰️

Diablo Avionics

Avionics firmware for real flight hardware. STM32, CAN-bus, embedded C. Building the systems that actually have to work when the rocket launches.

🎮

DreamIT

AI-powered 3D game engine built in Rust and Bevy. Describe a world in natural language, get a playable game. Exploring what it looks like when generation meets real-time rendering.

📱

Cue

Context-aware alarm and reminder app for iOS. Built in SwiftUI with Supabase. Alarms that actually know what you're doing, not just what time it is.